Lanceman
The major strength of this unit is their ability to easily kill mounted units, beside this major strength of this unit is that it is cheap and can make deal enough damages before dying.
Swordman
The basic unit of the elven army, they are great to take many damages in order to save the most expensive units. Swordmen should constitute the major part of your army and will eventually become your best line of defense.
Archer
Even if they lack defence and close combat attack power, most elevn archers are very well trained and can deal a lot of damages with their bows and kill many units before these are able to attack.
Elite Archer
The best archers ever trained by a single race, these units surpass most units in ranged combat, not only do they allow great damages to be dealt before taking any loss, but they have some defense to take the damages inflicted to them after.
Caragous
The elite melee elven unit, the Caragous are the best riders ever trained by the elves. In great numbers these unit will quickly overwhelm the battlefield, surround the ennemy charge and litterally annehilate their opponents. Also calling the Birds of Justice, these extraordinary cavaliers are the best unit in the Realm if they are present in great number. As mentionned above thier main strategy is to surround the ennemy and to quickly charge them from everyside creating confusion into the enemy ranks and prevent any possible retreat. Due to this strategy, the Caragous attack and defense is increased by a number depending on the number of caragous units compared to the opponent army size. Therefore, the more caragous you have on the field, the more damages they will be able to deal and take before dying.
Mages
These highly trained war mages are the most feared unit of all Thardferr, not only can they decimate almost any unit in a few seconds, but they are known to have an invisibility protection spell that allows them to disapear during combat. Because of this, only ranged attacks can damage them.
| Elf |
| Building |
Unit |
U.P.B.* |
Cost |
Attack |
Defense |
Range |
Supplys |
| Training center |
 Lanceman |
1/4 |
1 lance, 1 light armor, 100 gps |
3 |
3 |
0 |
10/2 |
 Swordman |
1/3 |
1 sword, 1 light armor, 100 gps |
4 |
3 |
0 |
8/2 |
 Archer |
1/2 |
1 bow, 350 gp |
0 |
2 |
3 |
4/1 |
| Advanced Training Center |
 Elite Archer |
1/3 |
2 bows, 650 gp |
0 |
3 |
5 |
8/3 |
 Caragous |
1/5 |
1 lance, 1 sword, 1 Caragous armor, 1 horse, 750 gp |
0 |
1 |
0 |
12/4 |
 Mage |
1/7 |
1900 gps |
3 |
2 |
7 |
30/2 |
*Units per Building