Slother
A very weak unit, the slothers are not powerful and got poor defence, but they are very cheap to train and to equip. These soldiers, like the rushers are mounted and will be able to deal short-ranged damages if enough Wolf Masters are present on the battlefield (see Wolf Master description for more details).
Rusher
Usually the most common unit in the orc army, the rushers are relatively powerful and not very expensive. The rushers being mounted on wolves, they can reach enemy units quickly and make their mount attack if enough wolf master are present on the field to help them control their mount (see Wolf Master description for details).
Slinger
One of the weakest unit in the world, this unit can deal some damages to enemies using their sling and, hopefully, kill some soldiers before dying. Even if they are really weak, their cost is low manking them a pretty good unit to train.
Axe Thrower
The second long-ranged attack unit of the orcs, these men are useful if you want to deal some damages to your enemies quickly in the fight. The great advantage of this unit is that it can deal both ranged and melee damages
Wolf Master
Mounted on wolves, these great soldiers are very powerful and can give your army a great advantage if enough are found on the field. The skills they learned throught their training allow them to get a great control over wolves in general and, because of that, can command their mounts (as well as rusher and slother mounts) to attack enemies. Because of the speed of the wolves and that of their attack, their damages are dealt in the short-ranged attack phase. Please note that the amount of damages dealt by slother and rusher mounts depend on the relative number of wolf master you have under your control.
Shadow Warrior
The Shadow Warriors consitute the best unit of any orcish army. Their hiding skill give them a great advantage over other units by the simple fact that they can attack without being noticed and receiving no damages in melee fighting. However, if they are detected by enemies, they will die very quickly. The only problem with their hiding skill is that it does not protect from ranged attack, this is due to the randomness of the flying arrows which are not armed at a single target.
| Orc |
| Building |
Unit |
U.P.B.* |
Cost |
Attack |
Defense |
Range |
Supplys |
| Training center |
 Slother |
1/2 |
1 spear, 1 wolf, 45 gps |
2 |
2 |
0 |
2/2 |
| Rusher |
1/3 |
1 axe, 1 leather armor, 1 wolf, 40 gps |
4 |
3 |
0 |
4/3 |
 Slinger |
1/3 |
1 sling, 60 gp |
0 |
2 |
2 |
2/1 |
| Advanced Training Center |
 Axe Thrower |
1/5 |
3 axes, 1 leather armor, 150 gp |
3 |
2 |
3 |
4/3 |
 Wolf Master |
1/5 |
1 axe, 1 wolf, 1 enforced leather armor, 400 gp |
6 |
3 |
1 |
5/3 |
| Shadow Warrior |
1/6 |
1 axe, 1 leather armor, 700 gp |
8 |
3 |
0 |
15/4 |
*Units per Building